Below you, you should spot an area with some gold coins a lone Pokio. Head to the northern part of the Showdown Arena and find the spot where your controller starts rumbling. 27. Capture a Pokio and use its ability to knock the cannonballs in the area to break open the metal boxes and reveal a Power Moon. Inside, simply use the Rocket Flowers to run along the pathway, sticking to the centre and jumping when necessary to reach the Power Moon at the end. Along your journey through Bowser’s Kingdom you’ll find a Stairface Ogre that is guarding a large door surrounded by a poison moat. Sphynx Over Bowser’s Castle: Warp to the Main Courtyard checkpoint flag and head forwards – you should spot a set of green binoculars on the left. 34. Toss and hold Cappy on the horn that has begun to glow to release a Power Moon. here is a moon pipe in the Main Courtyard that takes you to another tower hidden in Bowser’s Kingdom. Climb the roof and hop onto the statue. Feel for the strongest vibrations on the ground and then ground pound to reveal a Power Moon. : You’ll receive this Power Moon by defeating the Stairface Ogre near the Third Courtyard (Rear) checkpoi… As before, the key to winning this race is to long jump from as many rooftops as possible (especially in the first half of the race), and even over gaps in paths when you can. Talk to her for a Power Moon. To get Power Moons #46-62, you’ll need to defeat the main story and find the Moon Rock to unlock the rest of the moons. Head to the eastern rooftops and poke your way down the wall, you should see a hole Pokio can poke into to grab a Power Moon. On the Giant Bowser Statue’s Nose: If you warp to the Beneath the Keep checkpoint flag and look up directly in front of you, you should spot a giant golden Bowser face. See related science and technology articles, photos, slideshows and videos. Keep Cappy there until a Power Moon  appears. Purchase the Samurai outfit and hat from Crazy Caps and speak to the New Donker while wearing them. Behind the Tall Wall: Poke, Poke! If you tilt the camera around when you reach this point, you should spot a Power Moon behind bars below you. Purchase on Amazon. Third Courtyard Outskirts: Warp to the Third Courtyard (Front) checkpoint flag, capture a Pokio, and use it to climb up to the roof in the southwestern corner. 53 - Bowser's Kingdom Timer Challenge 2. Take the power line across to the previous area and, as you approach the gold coins travelling into the air, hammer the ‘Y’ button so that you travel through the coins and collect the Power Moon. Peck furiously at the glass surrounding each Broodal until you’ve beaten all of them. Moon Kingdom. 16. You can find this Power Moon in Quadrant D3. Near the Beneath the Keep flag and the Lakitu is a scarecrow. Our walkthrough and guide show how to find every Power Moon! Line yourself up with the crates blocking the entrance and jump down, making sure to poke the boxes at just the right time. Bowser’s Kingdom in Super Mario Odyssey consists of a series of floating platforms with a Japanese motif. Power Moon #37 - Dashing Above the Clouds. Head to the Outer Wall checkpoint and capture a Pokio, then head to the roof edge in the southeast while sticking to the green tiles. Wait for your control to shake and then reel it in to grab a Power Moon. Touch it, and then use a combination of running and Cappy throws, to collect all of the music notes that appear for a Power Moon. 44. After climbing this wall (just above the moat), fall off the spiny edge and grab the wall with the Pokio’s beak. On the rooftops of the Keep you’ll see a small flock of glowing birds, so you’ll need to creep up on them without scaring them off. Infiltrate Bowser’s Castle! Bowser’s Kingdom Power Moons. The Bowser's Kingdom Power Moon 40 - I Met a Pokio! Peach in Bowser’s Kingdom 45. Arrival at Rabbit Ridge! The Bowser's Kingdom Power Moon 46 - Behind the Tall Wall: Poke, Poke! On the rooftop of the Keep there are large horns. Without the switch activated again, you’ll need to jump across to the platform without the bridge. Grab the treble clef and snag all the notes that appear (while avoiding the two Spinies) before the time runs out. Power Moon #36 - Jizo and the Hidden Room. 35. Power Moon #34 - Down and Up the Spinning Tower. Capture a Pokio and make your way to this ghost-hat guy to get a Power Moon. 33. You’ll pass the Stairface Ogre and the Spinies, then come to another ledge that will need a Pokio capture. At the northern section of the Main Courtyard take the a slingshot to the rooftop containing a moon pipe. Comment. 6. Below you, you should spot an area with some gold coins a lone Pokio. From the Side Above the Castle Gate: In the Second Courtyard area, jump up onto the green roof located just before the electrical wire that will take you to the next area. At the Main Courtyard Entrance, go to the left platform where a treble clef is hovering. Capture the Pokio and touch the glowing treble clef – you’ll need to touch all of the music notes that appear to get the Power Moon. The battle is similar to the previous one, only now they are now and sneakier, so make note of their movements. Hop onto the sand pile to fall in and find more Jizo statues lined up. Super Mario Odyssey - Bowser’s Kingdom Power Moon No.25 (Underground Jizo): Location Guide November 6, 2017 zetasoldier Super Mario Odyssey 0 This Super Mario Odyssey Power Moon guide shows the location of Underground Jizo in Bowser's Kingdom, with puzzle solutions and how to get it. Finish the race in first place to get a Power Moon. I searched EVERYWHERE. Run around the edge to find a slingshot to launch Mario over the gap. 48 - Caught on the Giant Horn. 46 - Behind the Tall Wall: Poke, Poke! Bowser’s Kingdom Power Moons. 59. 61. Activate it to make spinning platforms appear, jump to the top to grab yourself a Power Moon. Grab it to activate the timed challenge where Mario will have to gather all the notes in the area. 13. 53. Power Moon #50 - Small Bird in Bowser’s Castle. Go to the Third Courtyard (Rear) and capture a Pokio. Grab it to start the challenge. Down below you should notice some boxes blocking the entrance to a secret area – use Pokio to carefully flick your way down there and smash open the boxes to reveal a Power Moon. Throw Cappy at them (by holding down the ‘Y’ button so that he can hover for a while) to test them out – one of them will start to shoot out fire as Cappy spins on it. Get rid of the Spinies and poke your beak into the right port to unveil a Power Moon. 49 - Inside a Block at the Gate . The game isn't scrapped! Behind the Spark Pylon that leads to Bowser’s Keep is another hole you’ll need a Pokio for. A Power Moon will be uncovered once all of the crates are uncovered. In the Third Courtyard (Front), capture a Pokio and flick your way onto the roof. Blah. Inside, you’ll need to capture Jizo statues and place them on the P-Switches to open new paths – your eventual goal is to get three in the centre area. Escape the capture and activate the slingshot, sending Mario to the top of the big arch. Poking Your Nose in the Plaster Wall: Warp to the Third Courtyard (Rear) checkpoint flag and head to the northern edge of the area to find a low roof that allows you to access the higher roofs above. Take this catapult to a nearby rooftop – you should spot a Power Moon down below to your southeast (location 10 on our map). Power Moon #42 - A Rumble Under the Arena Floor. Throw Cappy at it to knock it off and reveal a Power Moon. Power Moon #14 - Inside a Block in  the Castle. Grab the key that’s inside, which will unveil another Power Moon at the top of the tower. Capture the catapult at the end of the roof on the eastern side to land at location 61 on our map. They are all close by, although one of them requires you to capture a Pokio in order to flick yourself along the wall. Now make your way back over to the end, jumping across the gap to the wall-jumping section, to collect it. : From the Outer Wall checkpoint flag, jump up onto the rooftops to the southeast. Head to the Second Courtyard checkpoint and capture a Pokio. A Power Moon will be waiting for you. To get the key, release the capture when you are zipping along directly above it, and then quickly throw Cappy to return to the power line. 29. This race starts at the Keep and finishes where the Odyssey is. From there, long jump over to the Power Moon that appears. Cap Kingdom Power Moons. One platform doesn’t have a P-Switch visible, but there is a crack in the floor that a Jizo’s weight can break through. Dashing Above the Clouds: Warp to the Beneath the Keep checkpoint flag and look to the southwest; you should spot a roof that has yellow spikes on top. 19. 56. Power Moon #49 - Inside a Block at the Gate. Caught on the Iron Fence: Directly behind the Odyssey, look out for the small iron Bowser heads that line the fence. Super Mario Odyssey - Bowser’s Kingdom Power Moon No.4 (Showdown at Bowser’s Castle): Location Guide November 6, 2017 zetasoldier Super Mario Odyssey 0 This Super Mario Odyssey Power Moon guide shows the location of Showdown at Bowser's Castle in Bowser's Kingdom, with puzzle solutions and how to get it. Use the Pokio’s beak attack to launch the cannonballs toward these boxes to reveal another hole where you can find a Power Moon. Jizo and the Hidden Room (see location 35): In the same area as Power Moon 35, follow the steps above until you have two statues at the end to create the two walls, and the other statue in the centre. 54 - Taking Notes: On the Wall. Get as close as possible and toss Cappy to release a Power Moon. If Mario travels to the Wooded Kingdom and ground pounds the spot shown by the Hint Art, he will be rewarded with a Power Moon. Available after defeating Bowser in the Moon Kingdom. Do this four times to defeat the mech. You’ll need to fling and poke your way through spinning platforms and walls. Power Moon #43 - Secret Path to Bowser’s Castle. After you defeat Bowser, head to the Main Courtyard where a Bonneter is hanging around the lengthy wall. You’ll need to build Goomba towers, and then release them, to allow Mario to land on its top to defeat it. Good to See You, Captain Toad! Capture the statue near the shop and walk over with it to that place to receive a Power Moon. When you make it to the second courtyard, there’s a secret passage on the side of the Kingdom. Complete it within the time limits to receive a Power Moon. Below you, you should spot an area with some gold coins a lone Pokio. In the Second Courtyard, you’ll notice five Moon Shards scattered around. Once you got the key, toss Cappy at the pylon to go back into the wire and grab your Power Moon. There will be a wall blocked by crates and you’ll need to break them without falling. When you are on the roof, walk over to the front side of this roof to spot a sign hanging loosely – it should be glowing. One will only have coins, but the other is holding a Power Moon. Anything missing from this guide? After defeating Bowser, a warp painting will appear that leads to Bowser’s Kingdom. 46 - Behind the Tall Wall: Poke, Poke! 47. Head to the lowest level of Second Courtyard and find a fire pit with Spinies around it. Once you get into range, it will start shooting some needle-like shells at you. Be the first to comment Walkthrough Story Walkthrough Summary ├ Cap Kingdom ├ Cascade Kingdom ├ Sand Kingdom ├ Lake Kingdom … From this area (a poison swamp with a Stairface Ogre), you’ll need to jump down again to the south, using Cappy’s momentum to land on an area with a Pokio. 22. Power Moon #29 - Shopping at Bowser’s Castle. You need to poke a bomb so that it flies down to this area below, lining it up perfectly with these crates to reveal a Power Moon. This one will require some nifty wall jumping to get to. Guide Info. A Power Moon will be your reward. Carefully fling yourself up to these wheels to enter a room that has a Power Moon inside a treasure chest. You can find this Power Moon in Quadrant B4. These Power Moons will become available to you when you have smashed the Moon Rock located in this Kingdom. Bowser’s Castle Treasure Vault: Warp to the Beneath the Keep checkpoint flag and look to the southwest; you should spot a roof that has yellow spikes on top. Poking Your Nose by the Great Gate: Capture the Pokio near the Inner Wall checkpoint flag and use its ability to climb up the wall to the area above. Capture a Pokio and wrap around the wall with green tiles. Climb the Wooden Tower: Warp to the Main Courtyard checkpoint flag and climb up onto the main roof by jumping on the lower section to the east. Capture this Pokio and use its ability to make your way across to the left. : Warp to the Main Courtyard area and walk towards the camera so that you are in front of the arch. This Yoo-Foe will release Goombas at you but this is how you defeat it. Apparently they're ogres, huh. 9. These are the characters both major and minor that are seen in the sprited series on both Youtube and Newgrounds called Bowser's Kingdom. Capturing this power line will take you to a Power Moon that is locked away behind bars. Notify me of follow-up comments by email. Power Moon #45 - Found with Bowser’s Kingdom Art . Power Moon #58 - Bowser’s Kingdom Master Cup. Infiltrate Bowser’s Castle! At the end of the section with the Spinies, use the Pokio to climb the rotating sections of wall, eventually getting to a secret room with a Power Moon and a whole bunch of coins. Infiltrate Bowser’s Castle! From Crates in the Moat 48. Inside a Block in the Castle: Right near the Outer Wall checkpoint flag, you should spot some metal boxes surrounding a Stairface Ogre. Jizo All in a Row: Near the Souvenir Shop checkpoint flag you’ll notice a row of Jizo with one missing. Fly under the small ledge at the bottom to find a key which will unlock a second Power Moon at the top of the tower. Mario will have to infiltrate his way into the castle to reach Bowser and his flying ship, but there are a ton of boss battles and obstacles to overcome along the way. 8. 4. Warp to the Inner Wall flag and capture one. Power Moon #23 - Poking Your Nose by the Great Gate. Shining Above the Moon: Just behind the Odyssey to the right-hand side you should find a small... You have entered an incorrect email address! Power Moon #18 - Taking Notes: Between Spinies. Once you’ve activated the wall jump shafts for #35, capture the statue on a P-Switch all the way back in the start of the level. 50 - Small Bird in Bowser's Castle. After a few hits, the machine will take a knee and you’ll use the Pokio’s poking ability to climb to the top and poke at the Broodal until it is exposed. Capture it and hop to the crack to reveal a  P-Switch. There’s a pair of binoculars just beyond the Main Courtyard checkpoint. Warp to the Main Courtyard flag and run along the long roof, until you find the Spark Pylon at the end. Power Moon #28 - Good to See You, Captain Toad! Just beyond the Main Courtyard is a wall Mario can climb with a Pokio. Power Moon Stone. When you have all five you’ll be rewarded with a Power Moon. Name . Enter the pipe to get to a challenge level with five moon shards. Found with Moon Kingdom Art Inside the Wedding Hall on the right wall, Mario can find a piece of Hint Art. On the top of the Inner Wall, go down the northwest corner and descend a few tiers. Behind the first pillar you’ll notice the pillar extends downward, which means you’ll need to carefully make your way down using the Pokio. Power Moon #41 - Bowser’s Kingdom Regular Cup. Climb up, and head to the gap in its yellow spikes to drop through the golden rings leading downwards. Capture a Pokio (preferably before you activate the treble clef) and use its ability to grab the notes along the wall before the time runs out. Immediately in front of you are two rabbits – you’ll need to use Cappy to slow them down and make contact with them (which is easier said than done in this area) to see what they’re holding. Head to the Main Courtyard entrance and climb to the roof of the building on the right side. Dive into the area with the binoculars and follow the underwater path to the Power Moon. Twitter; Facebook; Reddit; Email; Favorite. Leave a Reply Cancel reply. Fishing(?) Behind the Odyssey, there’s a fence post shaped like Bowser’s head. 40. Post-Game Walkthrough. Warp to the Beneath the Keep flag and head east to capture Lakitu. ... 41-45: 46-62 1. Make your way there and leave the Jizo in the open spot to get a Power Moon. 54 Hat-and-Seek: Among the Food Behind one of the buildings in Peronza Plaza, the player can find a Volbonan with a Bonneter disguised as a chef hat on its head. OK. Not Useful . Go to the Cascade Kingdom and look for the painting in a cave hidden underwater. Power Moons 1-20: 21-40: 41-45: 46-62 21. An elevator will activate and Mario can take it up. There are a ton of Ogres here, and you’ll need to find a platform holding the Island in the Sky flag. On the northwest side of the Inner Wall there will be a seed you can plant that will give bloom to a beanstalk. : Warp to the Beneath the Keep checkpoint and take the power line up to the next area of the Kingdom. : Warp to the Third Courtyard (Rear) checkpoint flag and head to the northern edge of the area to find a low roof that allows you to access the higher roofs above. Defeat Bowser and return to Bowser’s Kingdom to find Peach next to the Crazy Cap store. Moon: Mushroom: Dark / er: Capture List: Souvenir List: Bowser’s Kingdom has a total of 62 Power Moons. Main Walkthrough: Cap: Cascade: Sand: Lake: Wooded: Cloud: Lost: Metro: Snow: Seaside: Luncheon: Ruined: Bowser’s: Moon: Mushroom : Dark / er: Capture List: Souvenir List: Bowser’s Kingdom has a total of 62 Power Moons. Our walkthrough and guide show how to find every Power Moon! You can find this Power Moon in Quadrant A5. Stone Wall Circuit: Warp to the Second Courtyard checkpoint flag and head up the staircase. 17. Move the statue to the switch that hasn’t been activated to unveil a secret compartment along the vertical shafts. Warp to Third Courtyard (Rear) and head to the back ledge where a treble clef is now visible. Jump off the side, aiming for the green platform and the key. 48 - Caught on the Giant Horn. On this roof, at location 7 on our map, you should spot a Power Moon waiting for you. 62. Power Moon #56 - Third Courtyard Outskirts. 30. : For this Power Moon, you’ll need to enter the area through a warp painting from a different Kingdom. Capture it and have the statue move across the same moving platforms to activate the final switch in that platform. Head to the Beneath the Keep flag and find the Lakitu around the poison pond. On the side of the furthest eastern wall, you’ll need to drop down as Pokio to poke its beak into a hole and reveal a Power Moon. Take the electrical wire just in front of you to the next section of the Kingdom, and turn around to drop down onto the statue. Some of them are very cheekily tucked away underneath sections that don’t seem to contain anything – so make sure to hunt thoroughly. Throw Cappy at it, and then jump off the building so that you land on the green platform below with the key. 02 – Frog-jumping from the Top Deck. Capture the woodpecker creature to make your way down and across the ledge until you make it to the Power Moon. in Bowser’s Castle: Warp to the Beneath the Keep checkpoint flag and head to the southeast corner of the swamp to find Lakitu. 38. Collect more flowers along the way to keep your boost and make it to the Power Moon at the end. Head to the Sand Kingdom and go to where the Moe-Eye hang out near the poison pond. Bowser's Kingdom Power Moons (23-45) 23. While riding the Pylon, shake your controller to have Mario go up along the coins to the Power Moon above. Near the Main Courtyard are metal boxes. But the Cap Kingdom was worse. Power Moon #21 - Poking Your Nose in the Plaster Wall. Here's all of the Power Moons in Bowser's Kingdom, The Moon Rock locations in the Bowser Kingdom, Super Mario Odyssey Producer Open To Paid DLC, Here's How Super Mario Odyssey's Iconic Song Got Its Finalized Lyrics, Rogue Party Now Available on Android and iOS, BONEWORKS Update 1.6 New Items, Desert Sandbox, and More. Power Moon #30 - Bowser’s Castle Treasure Vault. Showdown at Bowser's Castle Super Mario Odyssey. Shopping at Bowser’s Castle: Simply purchase this Power Moon for 100 gold coins at this Kingdom’s Crazy Cap store. The Second Courtyard is crucial to your victory as you can wall jump to get on the rooftop to the right to save time. A Rumble Under the Arena Floor. Touch it, and then collect all of the music notes that appear to get a Power Moon. Touch the glowing treble clef to the left of this area, and then grab all of the music notes that appear in their pen, to net yourself another Power Moon. Inside, there’s a large tower and it’ll be up to you (as a Pokio) to climb it. Follow the roofs around until you see Captain Toad on a slightly lower roof just around a corner. These Power Moons can only be found after you’ve beaten the game! Bowser’s Kingdom Timer Challenge 1: Return to the far northern area of the Kingdom (quickly accessed by the Showdown Arena checkpoint flag if you have unlocked it). Power Moon #6 - Treasure Inside the Turret. Before moving ahead, however, jump onto the roof of the building to the west behind us to find three purps (45/100) on top of it. ASK A QUESTION for Super … One of these blocks is glowing and, to get the Power Moon inside it, you’ll need to coax over the Ogre so that it smashes it open for you. 45 Found with Bowser's Kingdom Art To the left of the Main Courtyard checkpoint, the player can find a piece of Hint Art. 44. Capture one Goomba and begin to stack them until you’re high enough to release the capture and stomp on its head. Exploring the Mushroom Kingdom. After defeating the bosses of the kingdom, the Main Courtyard should have a Hint Art for Mario to peek at. Power Moon #12 - Caught on the Iron Fence. Taking Notes with a Spinning Throw: Warp to the Main Courtyard Entrance checkpoint flag, head up the steps, and look for a glowing treble clef on the left. 51. Poke one of these bombs so that it makes contact with the metal boxes to the left, revealing a small hexagonal hole in the wall. After the local bosses are defeated, go to the pipe near the Odyssey and descend a few levels along the side down to the roof level that has a swarm of Spinies. Available after defeating Bowser in the Moon Kingdom. 45. Jump from the ledge and perform a wall jump into a double jump to grab the Power Moon. Hidden Corridor Under the Floor: Warp to the Main Courtyard checkpoint flag and capture a Pokio. Make your way up like in #33 to grab it. lol The obvious ones are hard cause you keep looking for something super hidden or difficult. The Broodals have combined in a giant metal and wood machine. Leave the statue in the open space to get another Power Moon. 04 - Good Evening, Captain Toad! Top of Guide. Capture the Pokio inside, and use its ability to climb to the top of the tower to find this Power Moon. Carefully leap from flag to flag until you grab the key and head back to unlock the Power Moon. 18. Found Behind Bars! At the very end of this rooftop you should be able to see a glowing bird – if you can hit it with Cappy it’ll release a Power Moon. Flick yourself over to where the visible Power Moon is. 03 - Cap Kingdom Timer Challenge 1. Power Moon #4 - Showdown at Bowser’s Castle. In the same area as #11, capture the Lakitu above the poison pond and head toward the northwest corner. The Power Moon is on the roof! Found with Bowser’s Kingdom Art: Warp to the Main Courtyard and walk immediately left to find some hint art on the wall of the main archway. Climb up, and head to the gap in its yellow spikes to drop through the golden rings leading downwards. A Rumble Under the Arena Floor 43. 11. 45. Take the catapult to the other side of the area and capture the nearby Pokio to clear your path through the Spinies. It will spew fire after you toss and hold Cappy on it. Secret Path to Bowser’s Castle! 8. You’ll need to use a spinning section to take you around to the back of the tower – from here, if you look down, you’ll see a small opening at the very bottom of the tower. Escape the capture and talk to Toad to receive a Power Moon. Power Moon #54 - Taking Notes: On the Wall. Available after defeating Bowser in the Moon Kingdom and talking to the Toad outside Peach's Castle (Mushroom Kingdom). Capture the catapult at the end of the roof on the western side to land at location 59 on our map. Cappy to release a Power Moon one, only now they are all close by, although of! 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