Ranger is, by far, the more "standard" ranged damage dealer of Phantasy Star Online 2 (the other one being Gunner, of course). Armed with their primary weapon, the Twin Machineguns, and a Skill Tree that rewards close combat and skilled play and use of mobility, the Gunner is difficult to master, but has the capability to shine and exceeds the limits when used to its fullest. This section outlines a basic strategy for Twin Machineguns, starting with… Read More »PSO2 Gunner Guide Pt.4: Photon Arts and Strategy The longer you charge, the more height you gain. Gunner basics: Keyboard and Mouse play makes it much more easier to do sideways flips with twin mags, which are the most important kind, and without forcing you to use lock on with trash or bosses when you would still like to enjoy a free camera. @ArcaneTechs said in Question: Gunner Builds and Gear: You'll be playing Gu/Fi for the Meta, solely because of the skill called "Another S-Roll Arts" and Fi's general mutlipliers being best for Gunner. You can also check other PSO2 Builds created by our team right here: Best PSO2 Builds . PSO 2 Gunner Builds Gunner/Hunter DPS Build - Gunner offers the highest DPS in PSO2 and by utilizing the Hunter Class you gain extra defensive capabilities for your character. View Entire Discussion (4 Comments) More posts from the PSO2 … Unlike its all-out counterpart, Ranger prefers to keep his distance and shower enemies with rifle bullets and devastating high-explosive rockets; the only time when a Ranger will want to close the gap is when he prepares to place one of his traps. Introduction. Zero Range bonuses obviously don’t reach very far, but Gunners can pull a few tricks to get into Zero Range. I play Gunner and keep it pretty simple for the most part. Bullet Squall Spin around the air while shooting the… Gunner Build:Weapons: Slave Bullet 175/16ppUnits: Saiki set 65 melee 140rng 65 tec 35hp 9ppRings: Time and Roll +20 (L), Critical Strike +20 (R) The Gunner (ガンナー, "Gu") class is a specialized Ranged class that focuses on single-target combat and burst damage. There is a Gunner/Force thread at PSOW: GU/FO - The Magical Gunner (Discussion).Hopefully, that thread can help you with whatever you want to do. Since various Gunner PAs and their base attack have them moving, the Ranger side of Gu/Ra can also get some use from Moving Snipe. First, you'll want to get your focus gauge charged as quickly as possible. Recommended Gunner PAs Aerial Shooting Charge up and then kick upwards. 2. Guns are still guns too, so shooting from afar is still an option. But I'm gonna say what has been said already: Force/Techer is not a good sub for Gunner, IMHO. This PA is useful for gaining altitude. I keep my focus on two Arts (Chronolapse and True Equilibrium) and good use of Stylish Rolls (Weapon Action for Twin Guns). General Information and playstyle. This is a great well-rounded setup second only to Gunner/Fighter in terms of raw DPS If you have the TMG Art S Charge skill, you can skip the charge and go up even faster. 1. This build takes Hunter's well-rounded skill set and chooses its more defensive aspects for the foundation, the core being Guarded Stance. Gunner hits hardest at close range because of various Zero Range bonuses. Then, it wraps this defensively-focused core with the offensive power of a Fighter.